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Fireball Island: The Curse of Vul-Kar – Treasure Trove box art

Expansion for Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar – Treasure Trove

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Published
2018
Reach
Niche (via base game)
Players
2–4
Play time
30–45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Action programming
  • Route building
  • Dice rolling
  • Set collection
  • Direct conflict
  • Action programming: You commit to moves in advance and watch them play out.
  • Route building: You connect points on a map and defend the connection.
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Treasure Trove includes more souvenir cards to shuffle into the souvenir deck, legendary artifact cards for you to discover, and injury cards which give you a choice to take a random disadvantage rather than give up a treasure when hit by a fireball. These cards won't be in the retail game which is what is being shipped to backers so they will come as an extra package. The publisher has said that they will be selling it only through their web store, conventions, and maybe the BGG store. This expansion to Fireball Island: The Curse of Vul-Kar is a collection of cards unlocked via stretch goals during the Kickstarter campaign. Contents: Hangry (12 souvenirs that ramp up the meanness to 11!) Injuries (12 cards you can take instead of losing a treasure) Legendary Artifacts (6 super-powerful souvenirs) Bonus Souvenirs (18 new souvenirs to add to your regular deck) 3 Blank souvenir and 2 blank injury cards so you can make your own designs

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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