Back to Games
Conquest of Paradise box art

Base game

Conquest of Paradise

Kritiku rating

Not rated

Published
2007
Reach
Niche
Players
1–4
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Spatial puzzle
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Conquest of Paradise is a game of empire building in the Polynesian Triangle of the central Pacific Ocean for 2-4 players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame. Conquest of Paradise is a fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes. Conquest of Paradise is a game of exploration and empire building, but also conflict. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success. --from the developer

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet