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Base game
Tír na nÓg
Kritiku rating
Not rated—
- Published
- 2024
- Reach
- Niche
- Players
- 1–5
- Play time
- 30–45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fantasy
- Mythology
- Print & Play
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Drafting
- Worker placement
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
In the Irish myth cycles, the land of T r na n g is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty. The golden path to T r na n g is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga and the most epic saga will live on forever. Journey to the Otherworld in T r na n g by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins. description from the publisher
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