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Dice City: All That Glitters box art

Expansion for Dice City

Dice City: All That Glitters

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Published
2016
Reach
Niche (via base game)
Players
1–4
Play time
45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Worker placement
  • Dice rolling: Dice create swing and force you to adapt.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

The nobles of Rolldovia have struck a rich vein of gold, and now it is time to put it to good use! The competition to be the new capital has now taken on a new twist, with not just new architecture, but the power to inspire through great craftsmanship or simply extravagant displays of wealth. But beware, there is a limited supply. It is time to show off all that glitters; it is time to once again roll, build, and win! Dice City: All That Glitters includes three new locations of each type military, economic, cultural and civic as well as a new location available throughout the game: the Gold Mine, a Commodity location. This expansion also comes with a supply of gold tokens with which to play.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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