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Blue Moon: Emissaries & Inquisitors – Blessings box art

Expansion for Blue Moon

Blue Moon: Emissaries & Inquisitors – Blessings

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Published
2005
Reach
Niche (via base game)
Players
2–2
Play time
30 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

This expansion to Reiner Knizia 's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries Inquisitors - Blessings augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. Crystal cards affect the final score at the end of the game. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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