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Expansion for Path of Light and Shadow
Path of Light and Shadow: Solstice
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- Published
- 2022
- Reach
- Niche (via base game)
- Players
- 1–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Civilization
- Fantasy
- Medieval
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Deck / bag building
- Dice rolling
- Hand management
- Area control: Presence on the map decides who scores.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
After many winters of war, the Realms lay in ruin. The feud of the deposed heirs to the throne has spilled out across the sea, reaching the forgotten shores of the Hinterlands. There in the abandoned cities and broken temples, relics of impossible power await. But so do their keepers, the ancient race Viratis that walk between the light and the shadow. In this expansion you will explore megalith ruins on a new island, utilize magical relics, and command new forces that move between Cruelty and Mercy for powerful effects. Inside the box you can find new player cards for existing factions, a new Region deck for the Hinterlands that include the new Viratis faction, and special map Regions that contain powerful Megaliths instead of towers. The KS campaign also included a URL to a free mini-solo mode: Faraway Invaders. -description from publisher
How this expansion changes the base game
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