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Rune Stones: Nocturnal Creatures box art

Expansion for Rune Stones

Rune Stones: Nocturnal Creatures

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Published
2019
Reach
Niche (via base game)
Players
2–4
Play time
60–90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Hand management
  • Drafting
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Nocturnal Creatures adds a new set of creature cards (Banshees) to the game, and a new mechanic for Wisps. Wisps During set up, a Wisp token is placed face down every 5 points on the scoring track, up to space 50 (there are 11 wisp tiles, so one will not be used). Then, all of the tokens are turned over, and the 2-3 Wisp tokens are left on their space on the score track. Whenever a player reaches or passes over that space on the track, they may choose from one of the face up Wisp tiles, which gives them an immediate bonus. Banshees The expansion comes with 16 banshee cards, 1 in each color for each of the 4 reward types. Steal: If possible, all players must give a gem of the corresponding color to the player. Resurrect: Search the discard pile and take a card of your choice (placing in in your discard pile as normal). Wisped: Take one of the available Wisp tiles and receive the reward immediately. Card Switch: Destroy the played Banshee card and take a card from the display directly into your hand. Since the Banshee card is destroyed, the other card is placed in your discard pile regardless of number.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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