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We the People box art

Base game

We the People

Kritiku rating

Not rated

Published
1993
Reach
Niche
Players
2–2
Play time
120 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Area control
  • Legacy & campaign
  • Direct conflict
  • Hand management
  • Dice rolling
  • Area control: Presence on the map decides who scores.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

We the People was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically. The armies themselves are greatly simplified, but the general in charge of the army gains much importance through his ratings for combat effectiveness and overall strategic effectiveness. Typically, dice are used to resolve conflicts between troops, however a deck of battle cards are used instead, which captures the feel of conflict much better and gives approximately the same results seemingly without the bitterness that accompanies skewed die rolls. And lastly, the overall ebb and flow of the game is determined through the play of strategy cards, which ostensibly mark certain historical events during the Revolutionary War, but each card has multiple purposes depending on which side is attempting to use it.

Criterion breakdown

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Criterion
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Player Interaction

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