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Skull box art

Base game

Skull

Kritiku rating

Not rated

Published
2011
Reach
Known
Players
3–6
Play time
15–45 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Auction & bidding
  • Hand management
  • Direct conflict
  • Auction & bidding: Value is set by what players are willing to pay.
  • Hand management: Timing which card to spend is the core puzzle.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library : Skull Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card until someone feels safe enough to state that they can turn a number of cards face up and get only roses. Other players can then overbid them, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with their own. If they show only roses, they win; if they reveal a skull, they lose, placing one of their cards out of play. Two successful challenges wins the game. Skull Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull Roses Red features the same gameplay as Skull Roses , with the only change being alternate rules that allow each player to control two biker gangs. Both Skull Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull Roses set can be combined with another to allow for games with more than six players.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

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Criterion
Kritiku
Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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