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S.T.A.L.K.E.R. The Board Game: Stretch Goals Box box art

Expansion for S.T.A.L.K.E.R. The Board Game

S.T.A.L.K.E.R. The Board Game: Stretch Goals Box

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Published
2025
Reach
Niche (via base game)
Players
1–4
Play time
120–180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

Work together as stalkers to complete mission objectives, survive the Zone, and recover valuable artifacts and equipment. On your turn, spend actions to move across maps, explore locations, manage gear, fight enemies with dice, and make narrative choices while events and anomalies create threats. The mission ends in success or failure when its objective or loss conditions are met, with results carrying into the campaign.

Main mechanics

  • Co-operative
  • Dice rolling
  • Legacy & campaign
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

The Stretch Goals Box contains all the rewards that were unlocked as part of the Gamefunding campaign on Gamefound. The Stretch Goal Box, for example, adds several new playable missions, new weapons and artifacts, additional Stalker miniatures, plastic markers, new monsters with their miniatures and related equipment, Maps Stickers Recharge Pack, Magnet Artifact Die which allows you to customize your anomaly exploration by rolling the die for specific effects, opening new possibilities and increasing your chances of extracting valuable artifacts from the depths of the Zone, and much more!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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