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D-Day Dice: Atlantikwall box art

Expansion for D-Day Dice

D-Day Dice: Atlantikwall

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Published
2012
Reach
Niche (via base game)
Players
1–5
Play time
45 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Action programming
  • Dice rolling: Dice create swing and force you to adapt.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

An expansion for D-Day Dice that lets one player play the German side. The German player can be added to any existing Map. He can transform a 2-player game into a head-to-head confrontation, or be added to any group of players. Think of the German player as the Battle Map itself. It is up to him to activate some of the features of the Map, and to make life difficult for the Allies. He plays like all the other players, rolling dice to gather resources, and spending those resources to recruit Specialists and find Items. The main difference is that the German does not move: instead, he uses his Courage to draw cards from the Decorations deck, which give him special one-time abilities. This expansion also includes 2 Battle Maps (Exercise Fabius Omaha Beach II) and a few counters for the game.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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