/pic1206258.jpg)
Expansion for D-Day Dice
D-Day Dice: Atlantikwall
Kritiku rating
Not rated—
How good an addition this is to D-Day Dice
Your rating
—
Sign in to rate this expansion
- Published
- 2012
- Reach
- Niche (via base game)
- Players
- 1–5
- Play time
- 45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Dice
- Expansion for Base-game
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Action programming
- Dice rolling: Dice create swing and force you to adapt.
- Action programming: You commit to moves in advance and watch them play out.
Full publisher description
An expansion for D-Day Dice that lets one player play the German side. The German player can be added to any existing Map. He can transform a 2-player game into a head-to-head confrontation, or be added to any group of players. Think of the German player as the Battle Map itself. It is up to him to activate some of the features of the Map, and to make life difficult for the Allies. He plays like all the other players, rolling dice to gather resources, and spending those resources to recruit Specialists and find Items. The main difference is that the German does not move: instead, he uses his Courage to draw cards from the Decorations deck, which give him special one-time abilities. This expansion also includes 2 Battle Maps (Exercise Fabius Omaha Beach II) and a few counters for the game.
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.