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Base game
Werewolf
Kritiku rating
Not rated—
- Published
- 1986
- Reach
- Niche
- Players
- 8–24
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Bluffing
- Deduction
- Horror
- Murder / Mystery
How it plays
No rules summary yet for this game.
Main mechanics
- Hidden roles & bluffing
- Trading & negotiation
- Direct conflict
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
- Trading & negotiation: Deals between players move the game forward.
- Direct conflict: Players attack each other head-on.
Full publisher description
Werewolf (also known as Mafia ) takes place in a small town where a minority of the townsfolk hold a dangerous secret. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
Criterion breakdown
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- Kritiku average
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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