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Werewolf box art

Base game

Werewolf

Kritiku rating

Not rated

Published
1986
Reach
Niche
Players
8–24
Play time
60 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Hidden roles & bluffing
  • Trading & negotiation
  • Direct conflict
  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
  • Trading & negotiation: Deals between players move the game forward.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Werewolf (also known as Mafia ) takes place in a small town where a minority of the townsfolk hold a dangerous secret. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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