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Necromunda: Outlanders box art

Expansion for Necromunda

Necromunda: Outlanders

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Published
1996
Reach
Niche (via base game)
Players
2–4
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Outlanders is the Necromunda supplement. The box contains a 112 page soft-bound rule-book, 2 card buildings, 12 plastic bulkheads (used to build 3D terrain), various counters and 5 card barricades. The supplement expands the Necromunda game by introducing four new gangs (Ratskin Renegades, Redemptionists, Scavvies and Spyrers). Also included are new scenarios and a bestiary of under-hive nasties. Expands: Necromunda

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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