/pic1781109.jpg)
Base game
New Amsterdam
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Niche
- Players
- 2–5
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Renaissance
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Auction & bidding
- Set collection
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons that is, settlers of means or noble birth to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe. In Nieuw Amsterdam , players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet