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Expansion for Quartermaster General WW2: 2nd Edition
Quartermaster General WW2: Total War
Expansion impact
—
Fit with your taste
- Published
- 2020
- Players
- 2–6
- Play time
- 90 min
- Reach
- Niche (via base game)
- Evaluations
- 0
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Hand management
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Total War is the first expansion for the second edition of Quartermaster General, that provides players with a great number of new playing options, without dramatically increasing the play time. Among these new game features, the most important is the introduction of Air Forces that brings a whole new dimension to the conflict. Air Forces help the players to defend Armies and Navies in the same space, or to attack adjacent Air Forces in battle. Another new key feature is the presence of new forces: Chinese and French forces, that enlarge and change the opening setup, introducing many new strategies. A new tactical point is introduced into the game through Bolster cards, a new type of cards that are played directly from the hand as reactions to game play. Last but not least , the introduction of new alternate what if cards, that represent historical strategies that were considered but never executed, as Operation Sea Lion, the invasion of Britain. With these important changes the game is still simple to learn and quick to setup, but these new tactical moves at player s disposal in this expansion set increase the fun and ensure a further and greater replayability! description from the publisher
What this expansion brings
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