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Expansion for Valhalla
Valhalla: Riders of War
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- Published
- 2019
- Reach
- Niche (via base game)
- Players
- 1–6
- Play time
- 30–60 min
- Weight
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- Ratings
- 0
- Expansion for Base-game
- Card Game
- Dice
- Fighting
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Drafting
- Set collection
- Direct conflict
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Riders of War Legend has it, that Sleipnir, eight-legged horse of Odin is father of the sleipnir breed. Riders of war, powerful force in the battle. Deadly, fast, almost unstoppable. They bring force and weapons to the battle, supporting their allies. Riders of War is a Big expansion inspired by Odin s mythical horse, as well as Asgardian warriors fighting for Odin. The expansion contains 40 cards and 18 special weapon dice. How the expansion works? Riders of War fall under the deck expansion category, but it s bigger than any other. When you play the game with that expansion, each player gets 3 special Riders dice and places them near their player board. They are similar to the regular dice, with one big exception they X symbol is changed by a new, special symbol. If you activate a Rider of War in your battle party, you get one Rider's die, roll it and add to the pool. If you manage to activate a second Rider of War in the same battle, you get 2 Rider's dice more, roll them and add to the pool. Those special dice allow you to arm your warriors since they have regular weapon symbols. But if you roll the special symbol, it can activate a Rider's ability. So besides adding dice to your pool, and adding strength to the battle, they also may activate a special ability. A lot of new gameplay variability and exciting decisions in the battle.
How this expansion changes the base game
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