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Dawn of the Zeds (Second Edition): The Director's Cut box art

Expansion for Dawn of the Zeds (Second Edition)

Dawn of the Zeds (Second Edition): The Director's Cut

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Published
2014
Reach
Niche (via base game)
Players
1–1
Play time
45 min
Weight
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Ratings
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How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Much anticipated by the beleaguered residents of Farmingdale who were hoping for a glimpse of salvation, Dawn of the Zeds: The Director's Cut instead delivers all sorts of new evil, mayhem, and, yes, a small bit of relief for those Zeds players everywhere exhausted by the never-ending onslaught. This expansion to Dawn of the Zeds introduces new heroes, Event cards, Fate cards, and new game pieces that will intensify your Zed-killing experiences. The Director's Cut adds a nice balance of nastiness and helpfulness to the game; you will love (and hate) all of the new additions to it. This game is only available in clamshell packaging. Note: This game requires that you (or someone in your group of players) own a copy of Dawn of the Zeds 2nd Edition

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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