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Tesla vs. Edison: Powering Up! box art

Expansion for Tesla vs. Edison: War of Currents

Tesla vs. Edison: Powering Up!

Expansion impact

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Published
2016
Players
1–6
Play time
60–120 min
Reach
Niche (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Auction & bidding
  • Hand management
  • Tile laying
  • Drafting
  • Worker placement
  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Hand management: Timing which card to spend is the core puzzle.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solitaire variant! Fans of the game will delight in exploring: Building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company. Plus, one of these luminaries, trailblazing philanthropist Madam C.J. Walker, becomes the sixth player! A solitaire robot challenges the solo player with dynamic play! The enhancements offered by the Powering Up! expansion bring new layers of strategy and fun to the Tesla vs. Edison experience without significantly lengthening game time. So get ready to power up!

What this expansion brings

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