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Solar Storm: Alternative Rooms Mini Expansion box art

Expansion for Solar Storm

Solar Storm: Alternative Rooms Mini Expansion

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Published
2020
Reach
Niche (via base game)
Players
1–4
Play time
30–60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Hand management
  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

The Alternative Rooms Mini-Expansion is a set of 8 room cards that gives even more variability to the Solar Storm game. With each new room having its own unique power, the extra rooms in this expansion greatly increase the number of variations for the modular setup in Solar Storm. The Alternative Rooms Mini-Expansions is shuffled with the base game room cards in the game setup. If you place a room card that has the same name as one already present, discard it and deal again. The grid should be made up of 8 differently named rooms but may contain a mix of the base game room cards and the Alternative Rooms Mini-Expansion room cards. The Energy Core should still be placed in the centre of the grid as the ninth room. This mini-expansion is included in the deluxe version of Solar Storm.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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