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Darkest Night: With an Inner Light box art

Expansion for Darkest Night

Darkest Night: With an Inner Light

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Published
2013
Reach
Niche (via base game)
Players
1–4
Play time
150 min
Weight
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How it plays

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Main mechanics

  • Co-operative
  • Dice rolling
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

A new wave of refugees arrived yesterday, telling tales of hordes of shades overwhelming their homesteads. I immediately sent word to the Prince, though I don t know if he can do anything for them. The monastery is now abuzz with word of a stranger who arrived this morning. Though his countenance was grave, he shone with an inner light Darkest Night: With an Inner Light, by designer Jeremy Lennert, introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards. Note: This game requires that you (or someone in your group of players) own a copy of Darkest Night. Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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