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The Battle at Kemble's Cascade: Cetus box art

Expansion for The Battle at Kemble's Cascade

The Battle at Kemble's Cascade: Cetus

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Published
2015
Reach
Niche (via base game)
Players
1–5
Play time
75 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Action programming
  • Hand management: Timing which card to spend is the core puzzle.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

The Battle at Kemble's Cascade: Cetus features a huge Lovecraftian eel that serves as an intermediary boss level during the game. Cetus appears following the asteroid stage and sits at the top of the screen (as a temporary sixth row) while the wormhole stage scrolls normally below it. At the beginning of each round, Cetus draws from its own boss sector card deck, revealing either a wormhole or a burst bomb. To determine which column receives this payload, draw from the regular sector card deck and match its special icon to the corresponding boss segment. Cetus sticks around long enough to dump two bombs and two wormholes onto the star field, then it takes off. This beast is worth a fair number of points and bellonium, but its head and belly are immune to Gamma, so you need alternative methods to take those out.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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