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Tiny Epic Tactics: Maps Expansion box art

Expansion for Tiny Epic Tactics

Tiny Epic Tactics: Maps Expansion

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Published
2019
Reach
Niche (via base game)
Players
1–4
Play time
30–60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Co-operative
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Co-operative: Everyone wins or loses together against the game.
  • Direct conflict: Players attack each other head-on.
Full publisher description

An add-on during the Tiny Epic Tactics Kickstarter campaign. The Maps Expansion is a set of box covers and scrolls. It includes everything needed to convert the 6 Evergreen Woodlands boxes into 2 different settings: the Winter Highlands and the Savage Wastelands. The Maps Expansion is usable with ALL play modes. These are NOT just aesthetic changes! These change the gameplay drastically. Each map takes a different approach to where control areas are placed, how much space is between the control areas and what terrain surrounds them. This requires a different strategy on how to approach and defend the control areas resulting in a very different experience! Maps Expansion Includes: 1 Winter Highlands Map Scroll 6 Winter Highlands Box Covers (to be placed over the Evergreen Woodlands boxes) 1 Savage Wasteland Map Scroll 6 Savage Wasteland Box Covers (to be placed over the Evergreen Woodlands boxes) 1 Reinforced Envelope The box covers are constructed of thick premium cardstock and can be flattened after use for easy storage. -description from Kickstarter page

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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