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Dragon's Gold box art

Base game

Dragon's Gold

Kritiku rating

Not rated

Published
2001
Reach
Niche
Players
3–6
Play time
45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

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Main mechanics

  • Hand management
  • Set collection
  • Direct conflict
  • Trading & negotiation
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
  • Direct conflict: Players attack each other head-on.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

In Dragon's Gold , each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils. As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player's score for all colored gems.)

Criterion breakdown

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