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Dominion: Nocturne box art

Expansion for Dominion

Dominion: Nocturne

Expansion impact

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Published
2017
Players
2–4
Play time
30 min
Reach
Well known (via base game)
Evaluations
0
Themes:
Card GameMedieval
Mechanics:
Deck / bag buildingHand managementDrafting

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Game description from the publisher: You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne , the 11th expansion to Dominion , has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide. Dominion: Nocturne is a part of the Dominion series .

What this expansion brings

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