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Expansion for Dominion
Dominion: Seaside
Expansion impact
—
Fit with your taste
- Published
- 2009
- Players
- 2–4
- Play time
- 30 min
- Reach
- Well known (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue . As such, it does not contain material for a complete game. From the back of the box: All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. Part of the Dominion series .
What this expansion brings
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