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What the Heck? box art

Base game

What the Heck?

Kritiku rating

Not rated

Published
1988
Reach
Niche
Players
2–5
Play time
20 min
Weight
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Ratings
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How it plays

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Main mechanics

  • Auction & bidding
  • Hand management
  • Action programming
  • Auction & bidding: Value is set by what players are willing to pay.
  • Hand management: Timing which card to spend is the core puzzle.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

Rarely is a game broken down to its barest elements like this one. Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining bidding cards and reveal them simultaneously. For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line. The highest total score after all fifteen prizes are awarded wins.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

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Depth

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Luck vs Skill

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Player Interaction

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