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Arkham Noir: Case #1 – The Witch Cult Murders box art

Base game

Arkham Noir: Case #1 – The Witch Cult Murders

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Not rated

Published
2017
Reach
Niche
Players
1–1
Play time
30 min
Weight
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How it plays

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Main mechanics

  • Hand management
  • Drafting
  • Set collection
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Description from the publisher: Walpurgis Night, May s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin. As private investigator Howard Lovecraft, you will investigate events based on the stories The Dreams in the Witch House (1933), The Thing on the Doorstep (1933), and The Unnamable (1923). Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players. Como cada a o en la ciudad embrujada de Arkham, la noche de Walpurgis, en las v speras del 1 de mayo, trae consigo malos augurios, desapariciones y sucesos inexplicables. Este a o han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez m s, la polic a de Arkham reclama tu inusual experiencia para llegar a la ra z de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras, donde permanecer n hasta el Sabbat de las brujas, cuando comenzar un nuevo ciclo de muertes. Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: Los sue os en la casa de la bruja (1933), El que acecha en el umbral (1933) y Lo innombrable (1923). Arkham Noir es un juego inspirado en la interconexi n de relatos de H. P. Lovecraft y otros autores, reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir a adiendo cartas de pista a las l neas de investigaci n de los diferentes casos abiertos con el prop sito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle, que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos, cuidando de que no se acabe el tiempo o perdamos la cordura. Cada volumen de la serie nos enfrentar a un reto nico, con grados de dificultad adaptables para cualquier tipo de jugador.

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