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The Lord of the Rings: The Card Game – Khazad-dûm box art

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Khazad-dûm

Expansion impact

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Published
2011
Players
1–2
Play time
60 min
Reach
Well known (via base game)
Evaluations
0
Themes:
Card GameFantasyNovel-based
Mechanics:
Co-operativeHand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Game description from the publisher: The first deluxe expansion for The Lord of the Rings: The Card Game , Khazad-d m transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events. From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-d m, you'll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs. Therefore, in addition to expanding your existing game experience, Khazad-d m introduces nine all-new encounter sets. These unique sets, when combined into encounter decks (as instructed by the rules), make up the three included scenarios in Khazad-d m . Note: To play the scenarios in the subsequent Dwarrowdelf Cycle of Adventure Packs, you will need the new encounter sets in this expansion.

What this expansion brings

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