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Shinkansen: Zero-Kei box art

Base game

Shinkansen: Zero-Kei

Kritiku rating

Not rated

Published
2021
Reach
Niche
Players
1–4
Play time
60 min
Weight
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How it plays

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Main mechanics

  • Tile laying
  • Action programming
  • Tile laying: You build a shared or personal board tile by tile.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

The Tōkaidō line of the Shinkansen began being built in 1959 with the aim of inaugurating the fastest train of the time, just before the 1964 Tokyo Olympics. In Shinkansen: Zero Kei , players take on the role of its builders. They will take charge of constructing this historic railway line and all its corresponding stations. They can also help the Olympic venues in their preparation for the Games. The player who proves themselves to be the most efficient in their role will be declared the winner. In each round of a game of Shinkansen , you will build your own bullet train, each carriage card you add to your train will provide you with an action or an ability. These actions will mainly allow you to build tracks and stations, collaborate in the preparation of the Olympic venues and obtain new carriage cards. The carriage cards are associated with cities through which the line passes. If you manage to build them in the correct order you will be rewarded in victory points. After five rounds, corresponding to the five-year construction of the line, the player with the most victory points wins. La l nea Tōkaidō del shinkansen comenz a construirse en 1959 con el objetivo de que el tren m s veloz del momento estuviese listo para los Juegos Ol mpicos de Tokio en 1964. En Shinkansen Zero Key, los jugadores, en el papel de constructores, se encargar n de edificar esta hist rica l nea f rrea, as como las estaciones que la forman. Adem s, podr n contribuir a que las sedes ol mpicas est n listas para los Juegos. El jugador que desempe e su tarea con mayor eficacia se proclamar vencedor. En cada ronda de una partida a Shinkansen,ir s formando tu propio tren bala, cada carta de vag n que a adas a tu tren te proporcionar una acci n o una habilidad. Estas acciones te permitir n principalmente, construir v as y estaciones, colaborar en la preparaci n de las sedes ol mpicas y obtener nuevas cartas de vag n Las cartas de vag n, est n asociadas a ciudades por las que pasa la l nea, si consigues construirlas en el orden correcto obtendr s una recompensa en puntos de victoria. Tras 5 rondas, que corresponden a los 5 a os que dur la construcci n de la l nea. El jugador que haya obtenido m s puntos de victoria se proclamar vencedor.

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