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7 Wonders (Second Edition): Cities box art

Expansion for 7 Wonders (Second Edition)

7 Wonders (Second Edition): Cities

Expansion impact

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Published
2020
Players
3–7
Play time
40 min
Reach
Well known (via base game)
Evaluations
0
Themes:
AncientCard GameCity Building
Mechanics:
Hand managementDraftingSet collectionAction programming

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Set collection: Scoring comes from completing the right combinations.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

7 Wonders Cities Discover the secrets of millennia-old cities In the dark alleyways of your city, gold changes hands, alliances are made and secrets are betrayed... Now your influence extends to the heart of rival cities. But take care, their spies plot within your walls! In addition to two new Wonders and the ability to play in teams, this expansion offers you a new type of cards: Cities. Mercenaries, thieves, spies, and diplomats will give new interactions in your games. Debts, looting, diplomacy thanks to this 7 Wonders expansion, you can discover another aspect of the great cities of Antiquity. The 42 new Age cards as well as the 2 new Wonders offer you brand-new effects. The Cities expansion brings new rules to the 7 Wonders base game, but the victory conditions remain identical. This expansion also offers you a variant which allows you to play in teams (with 4 or 6 players). The main addition of Cities is an increased interaction between players as well as the addition of debts. 7 Wonders Cities is an independent expansion but is compatible with the other expansions for 7 Wonders. Content: 2 Wonder boards 42 Cities cards (14 per Age) 26 debt tokens 4 diplomacy tokens 1 pad of score sheets 3 quick reference sheets describing the new effects 1 rulebook

What this expansion brings

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