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Expansion for Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition – Crisis
Expansion impact
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Fit with your taste
- Published
- 2023
- Players
- 1–4
- Play time
- 60 min
- Reach
- Well known (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Co-operative: Everyone wins or loses together against the game.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
- Action programming: You commit to moves in advance and watch them play out.
Full publisher description
In Terraforming Mars Ares Expedition: Crisis , players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
What this expansion brings
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