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Base game
Prophecy
Kritiku rating
Not rated—
- Published
- 2002
- Reach
- Niche
- Players
- 2–5
- Play time
- 180 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Fantasy
- Fighting
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Drafting
- Dice rolling: Dice create swing and force you to adapt.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Prophecy (originally released as Proroctv ) is a Talisman -style game by Czech designer Vladim r Chv til. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms. Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing. Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land. Expanded by: Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006)
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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- Production
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