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Civilization box art

Base game

Civilization

Kritiku rating

Not rated

Published
1980
Reach
Known
Players
2–7
Play time
360 min
Weight
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Ratings
0

How it plays

Guide your people from scattered settlements to an advanced civilization by expanding, building cities, trading, and acquiring technologies. Each round, grow population, move across the map, resolve conflicts, build cities, collect and trade commodity cards, endure calamities, and buy civilization advances. Progress along the Archaeological Succession Table by meeting city and technology requirements; the first player to reach the end wins.

Main mechanics

  • Area control
  • Engine building
  • Hand management
  • Set collection
  • Trading & negotiation
  • Area control: Presence on the map decides who scores.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture. Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win. (from the Introduction to the Avalon Hill edition rulebook) This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. Civilization is widely thought to be the first game ever to incorporate a technology tree, allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

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