/pic2921730.png)
Base game
Colony
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Niche
- Players
- 1–4
- Play time
- 45–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Dice
- Science Fiction
How it plays
No rules summary yet for this game.
Main mechanics
- Deck / bag building
- Dice rolling
- Trading & negotiation
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Dice rolling: Dice create swing and force you to adapt.
- Trading & negotiation: Deals between players move the game forward.
Full publisher description
In Colony , each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet