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Base game
Canal Mania
Kritiku rating
Not rated—
- Published
- 2006
- Reach
- Niche
- Players
- 2–5
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Transportation
How it plays
No rules summary yet for this game.
Main mechanics
- Trading & negotiation
- Hand management
- Spatial puzzle
- Engine building
- Tile laying
- Drafting
- Route building
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Engine building: Small early moves compound into a machine that does the work later.
Full publisher description
Canal Mania is a game about the great canal-building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centers, thereby providing the waterways that supplied the goods generated by the Industrial Revolution. The goal of this game is to have more victory points than your opponents. You gain victory points by building canals (with 0-3 victory point for each hex and 2-8 victory points for the contract) and moving goods through canals (1 for each town you visit, including the first one). Each turn has 3 phases. In each Phase you can chose one action: First Phase: - Take a contract from parliament - Exchange engineers - Discard the five face up building cards Second Phase: - Pick up three face up build cards - Build tiles Third Phase: - Move one good token Any Phase Alternative: - Draw one card from the top of the build deck
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