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Base game
Priests of Ra
Kritiku rating
Not rated—
- Published
- 2009
- Reach
- Niche
- Players
- 2–5
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Ancient
- Mythology
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Dice rolling
- Set collection
- Auction & bidding: Value is set by what players are willing to pay.
- Dice rolling: Dice create swing and force you to adapt.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Another challenging game of Gods, men, and their monuments from Reiner Knizia! The game spans 1500 years of Egyptian history. The priests of Ra seek to extend their power and fame. They do this by directing farmers, warriors, merchants, and scribes. They cause others to build granaries, fortresses, markets, and libraries. And they erect a gigantic pyramid for the glory of the Sun God Ra! This game is a rework of Ra , with most of the same rules but completely different scoring tiles that come up for auction, some of which are two-sided, requiring players to choose which side they will make available for themselves... and for their opponents. Board Pieces: The Board has 2 tracks, effectively time and auction. Also there is a space between the two track for a spare bidding tile. In a bag are all the Collectible tiles, some double sided, consisting of Sun of Ra, Priests, Plagues, People, Buildings Pyramids. Bidding Tiles, used to win auctions. Auction Token, used to show active player to maintain play order. Play: The game is played over 3 epochs (rounds). Each round ends when the Sun of Ra (time) track is filled. Any non Sun tile is placed on the Auction track, in the case of double sided tiles the active player decides which side to use. Auctions can either be called by a player (instead of drawing a tile), or automatic when the auction track is filled. Each player may make one open bid, or pass. The winner takes the tiles in the auction track and swaps his bidding tile with the one in the middle. If all players pass (for example to avoid Plague tiles) then these tiles are taken out of play. Scoring: At the each epoch VPs, or Ankhs, are awarded for most of a type or a variety of People Buildings. Penalties are awarded for Plagues (which can be offset by a number of Priests). People and Priest tiles are then taken out of play, Buildings, Pyramids Plagues are carried over into the next epoch, so can be scored again. At the end of the 3rd epoch, Pyramids are also scored by construction height and tiles used. Ankh collections are now converted to points. Finally a bonus penalty is also awarded depending on a players bidding tiles.
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