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The Manhattan Project 2: Minutes to Midnight box art

Base game

The Manhattan Project 2: Minutes to Midnight

Kritiku rating

Not rated

Published
2018
Reach
Niche
Players
2–5
Play time
90–150 min
Weight
Not enough ratings yet
Ratings
0

How it plays

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Main mechanics

  • Area control
  • Hand management
  • Engine building
  • Spatial puzzle
  • Drafting
  • Direct conflict
  • Worker placement
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

20 years after the end of The Manhattan Project , the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the Nuclear Triad: strategic bombers, ballistic subs, and land-based ballistic missiles. Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories: - Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nations In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them. The game ends after all of the scoring events have been completed. The player with the most points is the winner. To help along the way, you will recruit 4 different kinds of workers: - Laborers, which operate your buildings - Spies, which operate your opponents' buildings for your gain - Politicians, which produce tax revenue and gain control over third world nations - Generals, which deploy your bombers, subs, and overseas missiles You will also construct and operate 6 different kinds of buildings: - Factories, which produce submarines and aircraft - Research Facilities, which allow you to improve your position in 5 different technology tracks - Reactors, which produce nukes - Silos, which are armed with ICBMs - Test Sites, which allow you to detonate nukes in your own territory for points - ABM Launchers, which earn defensive bonuses against various threats Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

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