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Cthulhu: Death May Die box art

Base game

Cthulhu: Death May Die

Kritiku rating

Not rated

Published
2019
Reach
Well known
Players
1–5
Play time
90–120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

Complete the episode’s objectives to disrupt the ritual, summon the Elder One, then kill it. On your turn, spend three actions to move, attack, rest, trade, or perform episode tasks, then resolve a Mythos card and enemy attacks. You win by killing the Elder One; you lose if an investigator dies before it appears or if everyone dies afterward.

Main mechanics

  • Co-operative
  • Dice rolling
  • Legacy & campaign
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

In Cthulhu: Death May Die , inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Criterion breakdown

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