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Cyclades: Titans box art

Expansion for Cyclades

Cyclades: Titans

Expansion impact

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Published
2014
Players
2–6
Play time
60–90 min
Reach
Known (via base game)
Evaluations
0
Themes:
AncientCity BuildingCivilization
Mechanics:
Area controlAuction & biddingDice rollingDrafting

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Cyclades: Titans , the second expansion for Cyclades , includes a new game board with large islands on which ground attacks can be carried out as well as the Titans of Greek legend, who can conduct attacks without the help of Ares. In the Cyclades archipelago, tension has reached a boiling point. The conflict is now focused mainly on two large neighboring islands. With the help of the Gods, there are now 6 great cities of ancient Greece fighting for supremacy. Now, more than ever, the war is raging. And on top of all that, Kronos decided to join the party, and with him comes a horde of Titans, ready to annihilate everything in their path The Titans expansion allows for up to 6 players, and offers 2 game modes: From 3 to 5: competitive game. Everyone for himself just like in the base game. The goal is still to have two Metropolises at the end of a cycle. With 4 or 6 players: team-play (with teams of two) The goal of each team is to have three metropolises at the end of a cycle. With 4 players, one can decide to play either competitive OR in teams. With 6 players, the team-play is MANDATORY.

What this expansion brings

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