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Base game
Commands & Colors: Napoleonics
Kritiku rating
Not rated—
- Published
- 2010
- Reach
- Known
- Players
- 2–2
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Napoleonic
- Wargame
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Dice rolling
- Hand management
- Spatial puzzle
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Commands Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands Colors genre, units in both armies can only move and fight when ordered. The command cards supply those orders, and their appearance in your hand (or not) provide an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you use the cards to handle the diverse units, their weapons, and the terrain, will determine victory.
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- Luck vs Skill
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