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Zombicide: Black Plague – Deadeye Walkers box art

Expansion for Zombicide: Black Plague

Zombicide: Black Plague – Deadeye Walkers

Expansion impact

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Published
2015
Players
1–6
Play time
60 min
Reach
Known (via base game)
Evaluations
0
Themes:
FantasyHorrorMiniatures
Mechanics:
Co-operativeDice rollingHand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

The latest trick up the Necromancers' sleeves is a manipulation of the zombie infection that allowed skilled archers to retain their deadly accuracy in zombie form. The experiment rotted their flesh away, but as long they can still hold a bow and arrow, they will serve their sinister purpose to the bitter end. Deadeye Walkers function like standard Walkers for most game purposes. Same place in the targeting priority order, 1 action per activation, 1 Damage to kill, 1 XP per kill. Of course, the huge difference comes when they attack with their fearsome bows! Deadeye Walkers Attack whenever they activate while having a Line Of Sight on a Survivor (or more) at Range 0-3. Then, they perform a standard Zombie Attack on the designated Zone. If several Zones are eligible, they choose their target according to these priorities: 1- The Zone with the most Survivors. 2- The noisiest Zone. 3- If all eligible Zones have the same amount of Survivors and Noise, the players choose. Walking the streets will never be safe while Deadeye Walkers roam about. Get inside, or get away, or an arrow to your knee might put an end to your adventuring days. The Deadeye Walkers box comes with 21 Deadeye Walker miniatures and 6 spawn cards to add these skeletal zombie archers to your game! The Deadeye Walkers come in three different sculpts.

What this expansion brings

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