/pic6613975.png)
Base game
Field Commander: Rommel
Kritiku rating
Not rated—
- Published
- 2008
- Reach
- Niche
- Players
- 1–1
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Field Commander: Rommel was designed by Dan Verssen and is the first wargame in the Field Commander Solitaire series of historical Operational level board-wargames. The player takes command of General Erwin Rommel's forces in 3 exciting World War II Campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of Battle Plan and Operation Plan chits manages the Allied movement, combat, and reinforcements. Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with Career rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign. Game Information: Game Time: Each campaign can be played in 2 hours. Complexity: Moderate Players: 1 Games by player age|Ages 12 and up Components: 3 Full Color Campaign Maps (11 x 17 ) 176 Full Color (both sides) 5/8 counters 1 6-sided die 1 Campaign Log Sheet Rulebook See also: Field Commander: Alexander and Field Commander: Napoleon
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet