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Hoplomachus: Beast & Master box art

Expansion for Hoplomachus: Rise of Rome

Hoplomachus: Beast & Master

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Published
2013
Reach
Niche (via base game)
Players
1–4
Play time
30 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Deck / bag building
  • Dice rolling
  • Area control
  • Hand management
  • Co-operative: Everyone wins or loses together against the game.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Dice rolling: Dice create swing and force you to adapt.
  • Area control: Presence on the map decides who scores.
Full publisher description

Hoplomachus [ha-ploh-ma-kuss], or Hoplo for short, is a hex-based tactical board game set inside a gladiatorial arena. One to four players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their hand and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tactictions to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more. Beast Master: These 10 chips include an all new Gladiator and Beast for each of the 5 Cities that Hoplomachus has to offer. These will be the start of what will be the 'customizable' portion of the game. Playing with the Beasts and Beastmasters option will be determined before each battle begins! Carpe Venatus!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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