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Turning Point: Stalingrad – Expansion Kit box art

Expansion for Turning Point: Stalingrad

Turning Point: Stalingrad – Expansion Kit

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Published
1989
Reach
Niche (via base game)
Players
1–2
Play time
120–1800 min
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

The expansion kit for Turning Point: Stalingrad was simply a set of 216 counters (96 3/4 and 120 1/2 ). The expansion generated controversy because the rules for it were printed in the rulebook that came with the base game, leading some consumers to claim that part of the game was left out . A seemingly common misunderstanding is the assumption that this extension enables players to play until the end of the battle; as a matter of fact, this expansion does not even reach the date the Soviet counter offensive started historically: The extended game ends November 14 (as opposed to October 3 in the base game), which is roughly a week before the Soviets began their offensive to encircle the German 6th army at Stalingrad. In other words, the extension covers more, but still not all of the German offensive part of the battle.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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