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Base game
Queen's Necklace
Kritiku rating
Not rated—
- Published
- 2003
- Reach
- Niche
- Players
- 2–4
- Play time
- 30–45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Age of Reason
- Bluffing
- Card Game
- Novel-based
How it plays
No rules summary yet for this game.
Main mechanics
- Hidden roles & bluffing
- Trading & negotiation
- Hand management
- Set collection
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations, the position of King's Jeweler has suddenly become a lot more dangerous! Set in Paris, on the eve of the French Revolution, Queen's Necklace is a game of gem-selling, influence, and intrigue at the court. Two to four players compete in the role of royal jeweler to sell rare jewels to the Queen and her court. Jeweler's loupe in hand, you must decide how best to spend your hard-earned ducats: acquiring beautiful gems (diamonds, emeralds, and rubies); or buying the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the court!
Criterion breakdown
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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