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Base game
Import / Export
Kritiku rating
Not rated—
- Published
- 2017
- Reach
- Niche
- Players
- 2–6
- Play time
- 45–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Bluffing
- Card Game
- Economic
- Industry / Manufacturing
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Trading & negotiation
- Hand management
- Route building
- Direct conflict
- Auction & bidding: Value is set by what players are willing to pay.
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Route building: You connect points on a map and defend the connection.
Full publisher description
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.
Criterion breakdown
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Production
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