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Aliens: Expansion box art

Expansion for Aliens

Aliens: Expansion

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Published
1990
Reach
Niche (via base game)
Players
1–9
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Additional scenarios and rules for the Aliens game. Scenarios include the battle aboard the Drop Ship, Ripley's Rescue of Newt, the Marines' assault on the Lairs, an expanded version of the movie scenario, and the desperate hunt for the Queen. Features rules that cover backup weapons, ammunition restrictions, fires, tournament rules, the Facehuggers, and the deadly Alien Queen. Contents 33 x 17 color map 16 Alien lair cards 24 page rulebook Expands: Aliens

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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