Back to Games
Ekö: 3 small expansions box art

Expansion for Ekö

Ekö: 3 small expansions

Kritiku rating

Not rated

How good an addition this is to Ekö

Your rating

Sign in to rate this expansion

Published
2015
Reach
Niche (via base game)
Players
2–4
Play time
30–45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

  • Modular Board
Full publisher description

Temple of the Moon (N) Use the large tile with the Temple of the Moon on it (N) during setup to replace the large tile that is basically identical to it (E). The Temple of the Moon space is a construction space equivalent to a Reg. If you have a building on the Temple of the Moon, then during your Reinforcement phase, you can destroy two discs from your reserve (put them in the box) to place a solitary disc in reinforcement, wherever you like on the board, ignoring the usual reinforcement rules. That is to say that you can place this disc by itself on an empty space and/or on a space adjacent to an enemy building, and/or on a tempest space. The Emperor cannot be sacrificed to use the Temple of the Moon. Temple of the Sand (O) Use the large tile with the Temple of the Sand on it (O) during setup to replace the large tile that is basically identical to it (B). The Temple of the Sand space is a construction space equivalent to a Reg. If you have a building on the Temple of the Sand, then one time during your turn, before your Action phase, you can destroy two discs from your reserve (put them in the box) to return an enemy disc (other than an Emperor) from the board to its owner s reserve. The Emperor cannot be sacrificed to use the Temple of the Sand. The Beacon of Eon (U) The Beacon of Eon tile (U) is intended to be used with the variants that use Tempest tiles. During the setup, add the Beacon of Eon tile wherever you like. The Beacon of Eon tile is a Tempest tile (see base game rules, page 6). Whoever occupies the most of the spaces around the Beacon of Eon ignores the rules for Tempest tiles (in the event of a tie, no player benefits from this effect). This player therefore treats Tempest spaces like normal spaces: She does not lose a disc by moving into or through them, and can reinforce her stacks there.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.