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Origin: Ranger Die box art

Expansion for Origin

Origin: Ranger Die

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Published
2013
Reach
Niche (via base game)
Players
2–4
Play time
45 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Hand management
  • Set collection
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Goodie given at those people who bought Origin at Spiel 2013. Normally when someone has taken away the hunting token from the green grassland region, it's useless to be on that region. With this die, you can roll whenever you end your move on an empty green region. Depending on the roll you will get a orange, violet or tan card, an innovation tile, the hunting token that had been put back into the box, or nothing.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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