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Sakura Arms box art

Base game

Sakura Arms

Kritiku rating

Not rated

Published
2016
Reach
Niche
Players
2–2
Play time
30 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Hand management
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Sakura Duel known in Japanese as 桜降る代に決闘を and also released as Sakura Arms is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses), each of which has a different keyword that empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards, with the players choosing cards both to take advantage of their own megami powers and to exploit their opponent's weaknesses. Players then duel to see who will be victorious. The game uses a single kind of token to represent life, distance, aura (defense), and flare (special energy) based on the zone these tokens occupy. By moving tokens between zones, you attempt to gain the ideal position and set up as many attacks as possible or be prepared to avoid attacks. The gameplay at its core is simple, and due to its limited environment, it is relatively easy to learn the cards for a deck-building game. Building a deck and playing normally takes less than 20 minutes. This is the first release for the second version of the Sakura Arms game system. A third version, with system changes and balance updates, has since been released.

Criterion breakdown

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Luck vs Skill

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Player Interaction

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